In this lab, students play a board game designed to introduce the concepts of disturbance dynamics and succession in plant communities. Students explore the dynamics of an imaginary ecosystem through the rules and outcomes of the game. Student randomly draw cards which present chance events and specific interaction scenarios to game players, the cards determine the path of succession taken by the plant community during the game. At the end of the game, students diagram the species composition and report on and discuss the reactions of different plant species to competition and disturbance events and the role of these interactions and disturbance events in shaping the plant community. Students can also discuss the veracity of the game as compared to real plant communities. To evaluate what they have learned, students play a version of the game where they play the role of land manager. They stack the deck to increase or decrease the occurrence of different types of disturbance events or directly control the sequence of events to produce a desired result, for example fire events simulating fire management. Because imaginary plant species are used to play the game, there are no regional constraints on where the game can be played. As an extension for more advanced students, students can design their own version of the game based on local plant communities.
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Through playing the game, students will learn that:
Specifically, at the end of the lesson, students will be able to:
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For a class of 24 students working in groups of six:
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The Materials and Methods section in the “Description” has a list of all of the PDFs that you will need to print out in preparation for this activity. For each group of 4-6 students, make one copy of the Game Board (Figure 1 and Figure 2) on card stock and tape the two sides together. Make copies of the game cards on card stock (you could use a different color for each of the three types of cards). Make multiple copies (5-7) of the Event (Figure 3: Disturbances; Figure 4: Non-Disturbances) and Interaction (Figure 6) cards, and one copy of the Character (Figure 5) cards, per group. Each group will also need six assorted nuts, bolts, or buttons to use as game pieces and a coin for coin tosses. You will also need to provide each group with one copy of the rules (Figure 7) and each student with copies of the worksheets (Figure 8 and Figure 9).
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As a minimum, completed worksheets, and a short report of findings of management “experiments.” Additionally, you could require a written report of students’ opinions on the scenario, and/or the students’ own version of the game using local or regional plants.
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